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2025: Reefscape

Game Field: Coming Soon

Game Description:

In Reefscape™, we don't know what we're doing yet, check back after January 4th.

Description of Robot:

404 robot not found.

2024: Crescendo

Game Description:

In Crescendo™ presented by Haas, two competing alliances are invited to score notes, amplify their speaker, harmonize onstage, and take the spotlight before time runs out. Alliances earn additional rewards for meeting specific scoring thresholds and for cooperating with their opponents.

Description of Robot:

Our 2024 Robot Pizza Planet specialized in scoring notes into the speaker. Our first Robot with fully independent swerve drive allowed us to quickly pick up notes from the ground and score them. The robot's low center of gravity was useful for not tipping over and making our robot more agile. This robot featured a 4-camera april tag tracking system which when combined with swerve odometry allowed for 1 button automatic scoring within 1.5 meters of the subwoofer.

Code

CAD

Build Thread

2023: Charged Up

Game Description:

In RAPID REACT™, two alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in order to protect the city!

Description of Robot:

Our 2023 Robot "Brass Monkey" had a large pneumatic claw attached to a rotating, telescoping arm to allow for quick transitions from game piece acquisition to scoring on any level of the grid. Our autonomous featured auto-balancing code for reliable engagement during auto.

Code

CAD

2022: Rapid React

Game Description:

In RAPID REACT™, presented by The Boeing Company, two competing alliances are invited to process cargo for transportation. Each alliance is assigned a cargo color (red or blue, based on alliance affiliation) to process by retrieving their assigned cargo and scoring it into the hub. Human players assist the cargo retrieval and scoring efforts from within their terminals. In the final moments of each match, alliance robots race to engage with their hangar to prepare for transport!

Description of Robot:

Our 2022 Robot "BackFire" had 2 4-bar actuated intakes feeding into a central "launch box" which allowed for high goal scoring from close range as well as a 3-ball high goal autonomous. This robot also featured a mid rung climber which borrowed it's design from Team 118's every bot for fast climbs to the mid rung at the end of the match.

Code

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2020: Infinite Recharge

Game Description:

In INFINITE RECHARGE™, two alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in order to protect the city!

Description of Robot:

Our 2020 robot "Ghost" had a conveyor system for balls and a flywheel shooter.

Code

CAD

2019: Deep Space

Game Description:

DESTINATION: DEEP SPACE finds FIRST Robotics Competition teams collecting samples on Planet Primus. Two competing alliances will combat unpredictable terrain and weather patterns, making remote robot operation essential to their mission on the planet. With only two minutes and thirty seconds until liftoff, the alliances must gather as many cargo pods as possible and prepare their spaceships for departure before the next sandstorm arrives.

Description of Robot:

The 2019 robot "Reboot" had an active wheel intake and had friction and mechano wheels. "Reboot" had a elevator system able to shoot the cargo into the three different levels on the rocket. The robot had vision traking for the reflective tape on the feeder station.

2018: Power Up

Game Description:

FIRST POWER UP finds FIRST Robotics Competition teams trapped in an 8-bit video game. Each three-team alliance has three ways to help defeat the boss: Tipping the scale or the alliance’s switch in their favor to earn points, exchanging power cubes for power ups (force, boost, and levitate) to gain a temporary advantage during the match, and climbing the scale tower to face the boss. The alliance with the highest score at the end of the match, which includes autonomous and teleoperated periods, defeats the boss and wins the game.

Description of Robot:

The 2018 robot "Caniac", named after the sponsor Raising Cane's Chicken, had an active wheel intake with 4-in. colsons with omnis on the corners for quicker turning and balance accompanied with elevator system for both our launcher and climber and a buddy climb bar and very effective autos. The elevator system was able to go as high as the scale at its highest point and was able to easily go to the switch hight. "Caniac" was able to automatically go to 3 different levels for faster scoring. The elevator system had a climber and a buddy bar to go with it so other robots could climb with us.

2017: First Steamworks

Game Description:

FIRST Steamworks is the game for the 2017 FIRST Robotics Competition. The game is played by two alliances of three teams each. Their robots compete on a field by scoring wiffleballs which represent fuel into a simulated boiler which transfers the generated steam into an airship in the middle of the field. Each alliance has one airship, which they pressurize with steam from the boiler and load with plastic gears from the field. At the end of the match, robots can hang on team-supplied ropes attached to the airship for additional points.

Description of Robot:

The 2017 robot "Scuttle" had the ability to run gears to the airship and had a floor pickup intake with a flywheel laucher and could store a lot of wiffleballs. The loader was a gumball machine-like with a wheel grabing the balls funneled into the loader. The climb system was a velcro wench.

2016: First Stronghold

Game Description:

FIRST Stronghold ™ is a midieval themed game played by two alliances consisting of three robots. Robots can score points by shooting "boulders" (a 10" foam ball) into a large hole in a tower, by rolling the boulder into a hole on the base of the tower, or by maneuvering over 1 of 10 defense pieces. One robot would defend their tower, while the others would do their best to take over the enemy tower. The tower would be "taken over" if 8 balls were scored into the tower (10 were required during Championships). An additional 2 ranking points would be achieved if 4 of the 5 chosen defenses were traveled over 3 times. Additional points would be earned if such obsticals were achieved during autonomous mode.

Description of Robot:

The 2016 robot "Duke" a claw arm and a mechanim roller intake and had vision targeting that targeted the goal. It extended up to shoot the boulders in the hole of the tower. Its launcher was a linear punch shooter and was loaded through a braded steel cable to the claw. "Duke" could go over most the defences and was able to maneuver under the low bar.

2015: Recycle Rush

Game Description:

RECYCLE RUSH ™ is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking Totes on Scoring Platforms, capping those stacks with Recycling Containers, and properly disposing of pool noodles, representing Litter. In keeping with the recycling theme of the game, all game pieces used are reusable or recyclable by teams in their home locations or by FIRST® at the end of the season.

Description of Robot:

The 2015 robot was built to stack recycling bins and totes. The drive train used 2 CIM motors to power 4 omni wheels and 2 traction wheels. The intake mechanism consisted of motors on either side that drove wheels used to take in totes. To raise the totes when stacking, we used an elevator-esque mechanism to move them up and down. Pneumatic tubes ran to the arms of the lift chassis to clamp down on the totes. The body originally had the shape of a fridge, thus earning the name of "Deep Freeze". Though part of the body was taken off because of excess weight, the name stuck. A ramp was soon added to increase efficiency when collecting totes. This ramp, due to the robots name, became known as "Mini Fridge" and went under a few more name changes as it was modified. 2015 was one of the most successful years for SWAT. We came in second at the Kansas City Regional, won the Oklahoma City Reginonal, captained an alliance on the Tesla field at First World Championships, and won several off season events.

2014: Aerial Assist

Game Description:

AERIAL ASSIST™ is played by two competing Alliances of three robots each on a flat 25' x 54' foot field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a two (2)-minute and 30-second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives.

Description of Robot:

Detonator, the robot for 2014, was efficiently simple and compact. Despite its small size, the robot was packed with a powerful drivetrain (8-wheel 6-CIM) and a forceful spring-loaded catapult. Its competent collector mechanism was able to gather the exersize balls reliably, hold them securely, and pass them to alliance members smoothly. Overall, Detonator was a robust and capable robot that made it all the way to the Semifinals on the Newton Division at the FIRST World Championships.

2013: Ultimate Ascent

Game Description:

ULTIMATE ASCENT™ is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match. The higher the goal in which the disc is scored, the more points the Alliance receives. The match begins with a fifteen (15)-second Autonomous Period in which robots operate independently of driver inputs. Discs scored during this period are worth additional points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many goals as possible. The match ends with robots attempting to climb up pyramids located near the middle of the field.

Description of Robot:

The robot for 2013 was extremely effective at throwing frisbees full court and into the goals. Our design allowed us to load frisbees directly into a circular shooter with a pneumatic wheel that threw the frisbees 54 feet across the field and into the three point goal. This robot took advantage of a mecanum type drive system, allowing for extreme maneuverability on the field. We were able to climb to the second level of the pyramid along with a four-frisbee dump for an additional 40 points.

2012: Rebound Rumble

Game Description:

REBOUND RUMBLE™ is played by two competing Alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots. They compete to score as many basketballs into their hoops as they can during a 2 minute and 15 second match. The higher the hoop in which the basketball is scored, the more points the Alliance receives. The match begins with a 15-second Hybrid Period in which robots operate independently of driver inputs. During this Hybrid Period, one robot on each Alliance may be controlled using a Microsoft Kinect. Baskets scored during this period are worth extra points. For the remainder of the match, drivers control robots and try to maximize their Alliance score by scoring as many baskets as possible. The match ends with robots attempting to balance on bridges Located at the middle of the field. In Qualification Matches, a robot from each Alliance will also try to balance on the white Coopertition™ bridge to score additional ranking points for each Alliance.

Description of Robot:

The 2012 S.W.A.T. robot had a skid-steer drive system, with lots of traction for climbing the bridges. Three indicator lights in the shape of the FIRST® logo on the back of the robot showed drivers how many basketballs were in posession of the robot. All of this along with a hooded shooter attributed to a very well rounded robot.

2011: Logo Motion

Game Description:

LOGO MOTION™ is played by two competing alliances on a flat 27 x 54 foot field. Each alliance consists of three robots. They compete to hang as many inflated plastic shapes (triangles, circles, and squares) on their grids as they can during a 2 minute and 15 second match. The higher the teams hang their game pieces on their scoring grid, the more points their alliance receives. The match begins with one 15-second Autonomous Period in which robots operate independently of driver inputs and must hang Ubertubes to score extra points. For the rest of the match, drivers control robots and try to maximize their alliance score by hanging as many logo pieces as possible. Any logo piece hung on the same peg as an Ubertube receives double points. If teams assemble the logo pieces on their scoring grids to form the FIRST® logo (triangle, circle, square, in a horizontal row in that order), the points for the entire row are doubled. The match ends with robots deploying minibots, small electro-mechanical assemblies that are independent of the host.

Description of Robot:

The 2011 S.W.A.T. robot uses an advanced drive system called crab drive allowing the robot omnidirectional movement. Crab drive uses rotating wheel modules to move forward, backward, left, left, and any angle in-between. Magnetic encoders allows on the arm allows the robot to place tubes on the rack autonomously during the first 15 seconds of the game. The main robot deploys a mini-bot to climb a 10 foot high tower to score bonus points in the last 10 seconds of the game.

2010: Breakaway

Game Description:

BREAKAWAY™ is played on a 27 x 54 foot rectangular field. The field is bordered by a set of guardrails and alliance walls. There are two "bumps" in the field that divide it into three zones. During matches, the robots are controlled from alliance stations located outside the field at both ends. These rectangular zones consist of three-team player stations that provide connectivity between the controls used by the robot operators and the arena. Goals are located at the corners of the field, and extend behind the alliance wall and adjacent to the player stations. After goals are scored, human players must pick up the balls and pass them to the center of the alliance station to be placed on a ball return rack, after which they will re-enter play at midfield. Teams are penalized if balls are not re-entered within a set time limit.

Description of Robot:

S.W.A.T. Attended the Greater Kansas City regional and performed well making it to the quarter finals but being eliminated after 3 matches. S.W.A.T. won 7, lost 5, and tied 1 of their matches. At the St. Louis Regional the Robot made it to the Finals but were defeated after 2 matches. S.W.A.T. won 12, lost 7, and tied 1 matches.

2009: Lunacy

Game Description:

LUNACY™ game pieces are Orbit Balls designated as Moon Rocks, Empty Cells,or Super Cells. Two three-team robot alliances collect and score Orbit Balls in trailers attached to the opposing teams robots. Human players are positioned around the perimeter of the arena and can score from their stations. Robots are autonomous during the first 15 seconds of play, and teleoperated for the remaining 2 minutes. Trailers begin each match empty, and robots may be loaded with up to 7 Moon Rocks by their team prior to the start of the match. Human players are equipped with 20 Moon Rocks, unless the number they load into their robot, and a quantity of Empty Cells and Super Cells determined by the outcome of their previous match. If a team has not yet played a match, the human player receives 4 Empty Cells and 2 Super Cells. Moon Rocks and Empty Cells scored in an opponent's trailer, at any time and by any player, are worth 2 points. Super Cells scored in an opponent's trailer are worth 15 points. Super Cells must be "activated" before they can be played. Activation occurs when a robot delivers an Empty Cell from their Outpost to their Fueling Station. Empty Cells can be delivered throughout the match. Super Cells may only be played during the last 20 seconds of a match.

Description of Robot:

S.W.A.T. attended the Greater Kansas City Regional on February 26-28. The Robot was 7-0 and ranked 1st overall out of 61 Robots attending the regional after the qualifying rounds. Robot 1806 advanced through the 3-game rounds of the tournament with Robots 931 and 1208 to win the regional for the second year in a row. S.W.A.T. won the General Motors Industrial Design Award as well. Robot 1806 attended the St. Louis Regional on March 17-19. The Robot was ranked 3rd overall out of 36 robots attending the regional after the qualifying rounds. The "S.W.A.T. bot" and its alliance advanced to the last round of the semi-finals until being eliminated.

2008: First Overdrive

Game Description:

The game is made up of two scoring periods. The first 15 seconds of play is the Hybrid period in which robots are autonomous, and may also respond to digital signals sent by team Robo-Coaches stationed at the corners of the track. During the Hybrid period, robots traveling in a counter-clockwise direction score: 8 points for each of their Trackballs knocked off or passed over the overpass 4 points whenever the robot crosses a line on the track. 2 points whenever their trackball crosses their finish line.

Description of Robot:

S.W.A.T. attended the Greater Kansas City Regional on February 26-28. The Robot was 7-0 and ranked 1st overall out of 61 Robots attending the regional after the qualifying rounds. Robot 1806 advanced through the 3-game rounds of the tournament with Robots 931 and 1208 to win the regional for the second year in a row. S.W.A.T. won the General Motors Industrial Design Award as well. Robot 1806 attended the St. Louis Regional on March 17-19. The Robot was ranked 3rd overall out of 36 robots attending the regional after the qualifying rounds. The "S.W.A.T. bot" and its alliance advanced to the last round of the semifinals until being eliminated.

2007: Rack 'N' Roll

Game Description:

Rack 'n' Roll was the game in 2007.

Description of Robot:

The 2007 robot was built to take pool rings and place them on the hooks of a goal using its arm and gripper. All of this is happening while the other team's robots are trying to block it. The team and the 2007 robot made it all the way to the Finals of the Kansas City Regional.

2006: Aim High

Game Description:

Aim High was the game in 2006.

Description of Robot:

The 2006 robot was designed to shoot foam balls through a donut that was ten feet up in the air, much like a basketball player makes baskets. This robot and the skill of the team made it possible for the team to win the Rookie Inspiration award in the Chicago competition.